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Sometimes travelling between missions can get a little tedious: riding a car from one edge of the huge map to the other can take a long while, and you’ll run into plenty of distractions along the way – such as those pesky, troop-filled checkpoints.
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It’s a genuinely menacing place to be, and Far Cry 2 is all the better for it. Characters look superb, environments ooze foreboding and the world really, really feels like a war-town country.
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Ubisoft’s attention to detail is chronic, and Far Cry 2 is far more realistic than the somewhat cartoonish, desert island setting of the original game. The open-ended gameplay is magnificent, and the graphics aren’t bad either. It makes things even more harrowing when, inevitably, some of them become casualties. Each one, while somewhat clichéd, is a definite character in their own right, and you find that you end up genuinely caring about them as the game goes on. As well as providing missions, they’ll rescue you if you fall during battle, and are wonderfully voice-acted: you can hear the intimidation that The Jackal has created in some of them, whereas others speak defiantly about their future plans. The characters also help to build atmosphere. A plane streaks across the sky, but you’re told that it’s the last one out of the country for a while. Travelling between towns is fraught with potential problems, and the settlements themselves bear various hallmarks of war: roads blockaded by gun-toting troops who shout abuse if you get too close, buildings half-destroyed, bullet-holes littering walls. Not that you need a reminder, as the game’s palpable atmosphere never lets up. It’s genuinely unnerving to be surrounded by lifelike flames and a reminder of just how atmospheric Far Cry 2 is. It’s all well and good using grenades to polish them off, but the game’s incredibly realistic fire will spread, engulfing the land around you and your car, too.
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The open-ended gameplay is a joy: repair a car and take off to the nearest town, but run in to a checkpoint, full of rebel fighters, half-way there. Several of these will become your friends and can be found hanging out at bars, ready to give you side-missions and other tasks to complete that work well at distracting you from the main plot. The 50km squared of African savannah is littered with towns, villages and characters who you can talk and interact with. The beauty to this fantastic game is that you can do whatever you want.