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It’s the actual body language that people are starting to miss.”Īnd then there’s the filmmaking side of things. Little by little, production studios have started to utilize virtual production technologies to pre-visualize scenes in VR. “Stuff like that makes me really excited about what we can do for society with this technology,” Ye said, “to connect the world with real social interactions beyond a camera. That eventually lead to the creation of the International Dance Association, the first-ever dance community in VR. Earlier this year, as the pandemic continues to have a destructive impact on people in the performing arts, dance battles started cropping up on the VR social platform VRchat, with experienced dancers strapping on Vive Trackers to engage in communal dance battles with people from around the world. However, the most impressive use of Vive Trackers to date came from another unexpected place - breakdance battles.
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Developer Croteam experimented with an actual minigun using Vive trackers for “Serious Sam VR.” And the U.K.-based graphics studio iKinema developed a complex mocap software called Orion powered by Vive Controllers that imported a full range of body movements into VR. The VR game studio CloudGate Studio put trackers to work with its 2018 release “Island 359,” in which players could not only shoot dinosaurs but also kick them with trackers attached to their feet. Little by little, developers began to tinker. As long as a person is wearing trackers within that space, the full motion of the trackers are picked up. HTC Vive operates on the basis of two small, box-shaped “base stations” positioned on either side of the room, each of which contains a spinning laser.
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“There’s no limit to how many trackers you have have as long as you have a PC with enough outlets to plug them in,” Ye said. “We didn’t expect developers to come to us and saying, ‘Hey, I think you can use this for full-body tracking,’” Ye said.īut in retrospect, it made perfect sense: Trackers can be attached to hands, feet, and the waist to fully encapsulate the range of human motion. Instead, the motion-capture potential quickly took root.
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“We thought people might strap on a virtual gun or a sword.” Ye tried it out on boxing gloves, importing his jabs into VR. “We had no idea what people would do with it,” Ye said. Now, anyone looking to experiment with mo-cap filmmaking has access to a new set of options.Īccording to HTC Vive senior director Shen Ye, the Vive Trackers were released without a specific practical need. In March 2021, the company released the third edition of the Vive Tracker ecosystem, as well as the Vive Facial Tracker. While other VR companies have released trackers of their own since then, Vive remains the industry standard, and more recently has shown new potential as a cheaper version of motion-capture technology used by studios. When the initial HTC Vive headset was released, the trackers existed only inside a pair of controllers used to track hand movements, but the company fast-tracked the release of the HTC Vive Tracker, a wireless tracking device that can be attached to any object and mimic its movement in virtual environments.
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Zuckerberg's Metaverse Will Create Revenue Streams for Creators, but Your Thoughts May Not Be Your OwnĮmmy Predictions: Best Supporting Actor in a Comedy Series - 'Ted Lasso' vs.
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The Best VR Headsets for Gaming: Oculus Quest 2, PlayStation VR, and More Over the past year, as virtual productions have increased during the pandemic, that potential has become more prominent than ever. That was a shock to the developers of the virtual reality headset, which Taiwanese smartphone company HTC and video game developer Valve released one year earlier, but it opened a whole new potential to the technology that has only just started to take root - a cost-effective approach to motion-capture technology that could revolutionize the way stories are told. That camera took the form of an iPad with a Vive controller stuck on the back.
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In a BBC documentary about the execution of the movie’s fast-paced space scenes, a member of the effects team from Industrial Light & Magic showed off the way they used a real-time virtual reality camera to explore the imaginary environment before staging shots within it. Five years ago, when “Rogue One” was nominated for an Oscar for Best Visual Effects, the team at HTC Vive was surprised to find that they were part of the story.